Thursday, November 29, 2012

Constructing Code

Every year we run into the same problems with the game coding. Students can't seem to find the code they need for their games. It's not like there is no code on the wiki or no tutorials offered or no videos available to teach different kinds of action script. So, what really seems to be the problem, you ask? Well, to generalize, it's simply most students don't want to read, watch, or look for code. They want to just be able to write it themselves or ask someone to do it for them. It's so much easier that way. But, that's not the way it works in Game Design. And, I'm sorry to say, that's a hard lesson to learn for so many students who struggle with coding in their games.

It really isn't that difficult to find the type of coding that you want in a game. If you want collision detection, or a scrolling platform game, or if you are simply working on making a button. There are all kinds of tutorials and videos available for you on the wiki. You can copy the code and change the instance names to what you are using in your game and it should work. Sometimes, depending on where you place it in the actions frame, you may have to move the code around a little or change a bracket or two, but things should work correctly.

It saves time and aggravation. You learn and even discover things that you didn't mean to find and that can give you some good ideas or inspiration for your game. It builds your problem solving skills and helps to build your critical thinking skills. What a variety of skills you acquire in completing this task--and all to your benefit!

You can become the best problem solver, critical thinker, and team player that you can possibly be. Game Design gives you the perfect opportunity to do this. I see that you are improving, but you still have room for growth.

How far can you go? How much can you grow? Test your limits with Game Design. I'll be there to support you. Let's construct code. Let's construct your future.

No comments:

Post a Comment