Friday, September 17, 2010

Making a Game

We've finally arrived at the time in the class when you will choose a partner(s) and pick a topic for your game idea.

As far as your game topic, remember it doesn't have to be written in stone, and you can always modify the idea. For example, after you get into the details and you find out it isn't what you really had in mind, you can make adjustments and go from there.

It's hard to see the end at the beginning. In the middle is where all the problems occur. That's where all the fun happens with Flash! Of course, you'll have many resources to help you through the muddy waters until you can find your way to your class destination--the end of your completed playable game. The wiki has several tutorials and links where you can find all kinds of help with action script. If you complete the lessons sequentially, as you should, it really is much easier to write the action script.

But, even so, you don't have to memorize it. You can always copy code, and then make it your own by changing what you need in your own game. Of course, if you use action script from someone else's game, you need to give them credit for it. Code can be copied from tutorials in the wiki and also online. There really is a wealth of resources out there for whatever your needs are.

Some final advice. Have patience and determination. Don't get aggravated because something doesn't work even after a few times. Keep trying. It might be something as simple as a bracket out of place or an instance name not spelled correctly. Think about the order of operations in math. Programming is similar. Everything has its place. It takes practice, but you will catch on. Some of you are already showing great promise. Let the games begin!

No comments:

Post a Comment